You’re looking well fed, Pilot! Those pants are looking a little tight after eating all that tuna. Looks like somebody needs some extra PT this week!
Last update we saw the introduction of a new mission type, the tuna raid. This included a whole new mission type, with new objectives and challenges.
What changed
- A new “factory” mission environment with a Tuna Raid mission
- Removal of the mission timer, replacing it with mission objectives
- A new procedural generation system for creating random missions with different objectives and stages.
The Short Version
The new mission system has kept players engaged from mission start to mission completion, even with when they take longer to finish and have more complex objectives. We haven’t found the new missions give players enough of a reason to keep coming back, but it has made a better play experience.
Continue reading “Sky Squadron Mission Report #6 – Tuna Factory Raid”